# This file is part of icoformat, a Windows Icon (ICO) File Format # plugin for Adobe Photoshop # Copyright (C) 2002-7 Toby Thain, toby@telegraphics.com.au # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA # GNU Makefile # builds Win32 DLL and CS2/Mac Mach-O plugin bundle # by Toby Thain # ---------- variables & flags ---------- EXEC = ICOFormat VERSION = $(shell perl -n -e 'm/^.*VERSION_STR[[:blank:]]+\"([^"]*)\"/ && print $$1;' version.h) MINGW_CC = i386-mingw32msvc-gcc DLLWRAP = i386-mingw32msvc-dllwrap WINDRES = i386-mingw32msvc-windres PSAPI = "../Adobe Photoshop CS3 Public Beta SDK/photoshopapi" # in CS3(CS2?), PiPL FormatFlags added a 'fmtCannotCreateThumbnail' bit # older SDKs don't have this, so comment out this define if using them REZFLAGS = -d CS3SDK CFLAGS += -Wall -O2 CPPFLAGS += -I$(PSAPI)/Pica_sp -I$(PSAPI)/Photoshop -I$(PSAPI)/General \ -I../common/adobeplugin -I../common/tt # ---------- source & object files ---------- # where to find .c source files vpath %.c ../common/tt ../common/adobeplugin # list of source files SRC_COMMON = main.c ico_io.c read.c write.c estimate.c ui.c \ file_io.c str.c dprintf.c SRC_OSX = ui_mac.c ui_compat_mac.c dbg_mac.c SRC_W32 = ui_win.c ui_compat_win.c dbg_win.c file_compat_win.c dllmain.c # derive lists of object files, separate for each platform OBJ_OSX := $(patsubst %.c, obj/%.o, $(SRC_COMMON) $(SRC_OSX)) OBJ_W32 := $(patsubst %.c, obj_w32/%.o, $(SRC_COMMON) $(SRC_W32)) obj_w32/res.o # ---------- executables ---------- # parts of Mac OS X plugin bundle to build # Adobe's plugs use .plugin extension BUNDLE = $(EXEC).plugin PLUGIN_OSX = $(BUNDLE)/Contents/MacOS/$(EXEC) PLUGIN_RSRC = $(BUNDLE)/Contents/Resources/$(EXEC).rsrc PLUGIN_PARTS = $(PLUGIN_OSX) $(PLUGIN_RSRC) $(BUNDLE)/Contents/Info.plist $(BUNDLE)/Contents/PkgInfo DISTDMG = dist/$(EXEC)-$(VERSION).dmg $(PLUGIN_OSX) : CPPFLAGS += -DMAC_ENV -DMACMACHO -Dmacintosh -DXP_MACOSX \ -I/Developer/Headers/FlatCarbon # Win32 plugin DLL to build PLUGIN_W32 = $(EXEC).8bi DISTDMG = dist/$(EXEC)-$(VERSION)-mac_cs2.dmg DISTZIP = dist/$(EXEC)-$(VERSION)-win.zip $(PLUGIN_W32) : CPPFLAGS += -DWIN_ENV # ---------- targets ---------- # build everything all : dll osx # build Win32 DLL plugin (requires MinGW) dll : $(PLUGIN_W32) osx fat : $(BUNDLE) $(PLUGIN_PARTS) # See: http://developer.apple.com/documentation/Porting/Conceptual/PortingUnix/compiling/chapter_4_section_3.html#//apple_ref/doc/uid/TP40002850-BAJCFEBA fat : CFLAGS += -isysroot /Developer/SDKs/MacOSX10.4u.sdk -arch ppc -arch i386 fat : LDFLAGS += -Wl,-syslibroot,/Developer/SDKs/MacOSX10.4u.sdk -arch ppc -arch i386 fat : REZFLAGS += -arch ppc -arch i386 $(BUNDLE) : mkdir -p $@ /Developer/Tools/SetFile -a B $@ # insert correct executable name and version string in bundle's Info.plist $(BUNDLE)/Contents/Info.plist : Info.plist $(BUNDLE) version.h mkdir -p $(dir $@) V=`sed -n -E 's/^.*VERSION_STR[[:blank:]]+\"([^"]*)\"/\1/p' version.h` ;\ cat $< | sed -e s/VERSION_STR/$$V/ -e s/EXEC/$(EXEC)/ > $@ $(BUNDLE)/Contents/PkgInfo : $(BUNDLE) mkdir -p $(dir $@) echo -n 8BIF8BIM > $@ clean : rm -fr $(OBJ_OSX) $(OBJ_W32) $(PLUGIN_W32) $(BUNDLE) dmg : $(DISTDMG) # create an Apple disk image (dmg) archive of the distribution kit $(DISTDMG) : $(PLUGIN_PARTS) dist/README.html dist/gpl.html @ INFO=`lipo -info $(PLUGIN_OSX)`; \ FILE=`echo $$INFO | awk '/^Non.*ppc$$/ { print "For CS2 ("$$6" only)" } \ /^Arc/ { print "For CS3 (Universal binary)" }'`; \ DIR=`mktemp -d $(EXEC)-XXXX`; \ echo $$INFO > $$DIR/$$FILE; \ cp -Rp dist/README.html dist/gpl.html $(BUNDLE) $$DIR; \ hdiutil create -srcfolder $$DIR -ov -volname "$(EXEC) $(VERSION)" $@; \ rm -fr $$DIR @ ls -l $@ zip : $(DISTZIP) $(DISTZIP) : $(PLUGIN_W32) dist/README.html dist/gpl.html zip -j -9 $@ $^ ls -l $@ dist/gpl.html : curl http://www.gnu.org/licenses/gpl.html | \ sed 's%% %' > $@ # ---------- compile rules ---------- obj/%.o : %.c $(CC) -o $@ -c $< $(CFLAGS) $(CPPFLAGS) obj_w32/%.o : %.c $(MINGW_CC) -o $@ -c $< $(CFLAGS) $(CPPFLAGS) # note dependencies on version.h: obj_w32/res.o : plugin.rc PiPL.rc ui_win.rc version.h $(WINDRES) -i $< -o $@ obj_w32/ui_win.o : version.h # compile Mac resources (into data fork of .rsrc file) $(PLUGIN_RSRC) : $(BUNDLE) PiPL_macho.r ui_mac.r version.h mkdir -p $(dir $@) /Developer/Tools/Rez -o $@ -useDF $(filter %.r,$^) \ $(REZFLAGS) \ -i /Developer/Headers/FlatCarbon \ -i $(PSAPI)/Resources \ -i $(PSAPI)/Photoshop ls -l $@ # ---------- link rules ---------- # link OS X Mach-O executable $(PLUGIN_OSX) : $(BUNDLE) exports.exp $(OBJ_OSX) $(PLUGIN_RSRC) mkdir -p $(dir $@) $(CC) -bundle -o $@ $(OBJ_OSX) $(LDFLAGS) \ -exported_symbols_list exports.exp \ -framework Carbon -framework System ls -l $@ file $@ # link Win32 DLL $(PLUGIN_W32) : exports.def $(OBJ_W32) $(DLLWRAP) -o $@ -def $^ -mwindows -s ls -l $@ # --------------------